Colossal Cave – Reimagined by Roberta Williams
Objective/Objective for completion
So as to beat this recreation, You should work together with all 15 treasures Inside The sport using both The eye or HAND cursor, After which blow open the wAll the Repository To Obtain the office. The secondary objective is to earn as many factors as potential, As a lot as 350.
The 15 treasures Inside The sport, and their places, are as Adjust tos:
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Gold Nugget (Hall of Mist, S room with mining dwarf)
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Diamonds (West Hall of Mist, on desk by sprucing dwarf)
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Cash (HAll the Mountain King, West room, on altar)
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Useful Jewelry (HAll the Mountain King, South room behind snake)
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Bars of Silver (Hall of Mountain King, North corridor to “Y2”)
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Ming Vase (Orient Room)
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Emerald (Plover room in Orient area)
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Platinum Pyramid (Darkish room subsequent to Plover room, Orient area)
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Trident (Magnificent Caverns N of Huge’s Room, on the NE shore)
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Pearl (Infacet the “clam” Inside the Shell Room of Bedquilt)
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Rug (Beneath the Dragon in Secret Canyon)
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Golden Eggs (Huge’s Room, in hen coop)
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Unusual Spices (Troll Region, NE facet of the bridge, NE path in fork, then E)
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Golden Chain (Troll Region, NE facet of bridge, SE path in fork)
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Pirate’s Chest (Pirate’s Room in MazeAlike, if Pirate has hidden it but)
350-level walkby way of
Tright here are a quantity of fullly different routes for reverying 350 factors, so We’re predespatcheding one such route right here.
(A quick notice thOn the rating worths Will not line up with what you see, Counting on the timing of the Pirate look. He reveals up randomly, and Counting on Everytime You identify to reclpurpose your treasure and steal his treasure, the rating worths Shall be fullly different. Seeing the Chest (his treasure) awards 2 factors, and depositing it in WellHouse awards 12 factors. Do You’d like to took a detour to steal his treasure and recuperate yours, and are fullly differentwise caught up with the route, your rating Shall be 14 factors greater than reported right here till the “Cave closing, Repository, Finish” part.)
Any time you run Proper into a dwarf, click on on it with the Axe, and Do not overlook To primarytain in thoughts the Axe afterwards. That is the rationale why We’re carrying the Axe for The complete recreation and sacrificing a valuable inventory slot.
Starting → Hall of Mountain King
On this “half”, the goal is To collect a full inventory worth of treasure After which deposit it in WellHouse as quickly as I revery “Y2” for The primary time.
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Start Game → Reject courses → Enter constructing, collect Keys and Lantern, mild lantern Inventory: Keys, Lit Lantern
Score: 32 factors
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Head S to Grate → Use keys on grate → open grate → enter CobbleCrawl
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Collect Wicker Cage (W → NW → S → W) → Head roughly W To mess Room → Collect Black
Rod → Look at XYZZY rock
Inventory: Keys, Lit Lantern, Wicker Cage, Black Rod -
Head W to Chook Room → Drop Black Rod → Use Wicker Cage on bird → Collect Black Rod → W to Hall of mists
Inventory: Keys, Lit Lantern, Chook in Cage, Black Rod
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Head dpersonal The steps → Go S up the hill to Gold Nugget room → Collect Gold Nugget → Head N
dpersonal the hill and set off Axe Dwarf cutscene → Collect Axe
Inventory: Keys, Lit Lantern, Chook in Cage, Black Rod, Axe, Gold Nugget Score: 59 factors (+25 for dwarf cutscene, +2 for seeing Gold) -
Head W to fissure → Use Black Rod on fissure to create crystal bridge → Drop Black Rod → Cross bridge → Collect Diamonds (We’re dropping Black Rod as a Outcome of it Not serves a objective and inventory space Might be very restricted)
Inventory: Keys, Lit Lantern, Chook in Cage, Axe, Gold Nugget, Diamonds
Score: 61 (+2 for seeing Diamonds)
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Cross the crystal bridge east → Head N dpersonal The steps into Hall of Mountain King → Use “Chook in Cage” on the snake on S end of Hall of Mountain King → Collect Useful Jewelry from S chamber of HoMK → Collect Cash from altar in W chamber of HoMK
Inventory: Keys, Lit Lantern, Axe, Gold, Diamonds, Jewelry, Cash
Score: 65 (+4 for seeing Jewelry, Cash)
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Head by way of N moveage from HoMK → Do not INTERACT WITH THE SILVER → Continuously
enter Y2 room till studying PLUGH → Use PLUGH to return to WellHouse
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In WellHouse constructing, drop/deposit Gold, Diamonds, Jewelry, Cash → Drop Keys → Collect
Bottle → PLUGH again to Y2 room
Inventory: Lit lantern, Axe, Bottle (with water) Score: 105 (+40 for depositing treasure)
First beanstalk watering: Orient loop
We now Want to water the beanstalk twice in order to entry The giant Region. I exploit this To interrupt up my journeys to deposit treasure in WellHouse, since We will solely carry Tons at one time. This furtherly works pretty properly as a Outcome of the WellHouse constructing is a supply of water, so we don’t Have to make any further detours. For This primary watering journey, I head by way of Orient To grab these treasures and put together for amassing the Pyramid Finally.
On this route, I don’t collect the bars of silver till the very end. The set off for this is ThOn Tright here is a timer that is initiated When you see the Fifteenth treasure. If the pirate steals your treasure And also you recuperate it and steal his Chest, You can Discover your self seeing the Fifteenth treasure in A very inuseful spot, And ought to not have time to return it to WellHouse.
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From Y2 room, head S and dpersonal the ladder to Bedquilt area (don’t collect Silver) → W and dpersonal ladder to Complicated Junction → W to Bedquilt → W to TwoPit Areas (Swiss Cheese room)
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Head W to TwoPit room → Click on plant in W pit using the Bottle of Water → E to Swiss Cheese
room → NW exit to Orient (this has a random success probcapability, so primarytain making an try till It exactly works) Inventory: Lit lantern, Axe, Bottle (empty)
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In Orient room, head N to Misty Cavern → Take W exit to Alcove → Drop complete inventory on The underfacet by the tight hole → Stroll into the crack to move into Plover Room → Collect Emerald on S end of room → Continuously walk between Plover room and Darkish room (N) till you study the Plover magic phrase → Exit by way of tight crack → Recollect inventory (Lit Lantern, Axe, Bottle (empty))
Inventory: Emerald, Lit lantern, Axe, Bottle (empty)
Score: 107 (+2 for seeing Emerald)
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From Alcove, head again to Orient Room → Collect Ming Vase → Exit SE to Swiss Cheese room →
Head E to Gentle Room → Collect Velvet Pillow → Head again to Swiss Cheese room → Exit NE to Bedquilt
Inventory: Emerald, Lit lantern, Axe, Bottle (empty), Vase, Pillow
Score: 109 (+2 for seeing Vase)
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Head E to Complicated Junction, climb ladder → Head E in Soiled, Damaged Passage and climb ladder to
HoM → Ignore Bars of Silver → Head N to Y2 → Use PLUGH
Inventory: Emerald, Lit lantern, Axe, Bottle (empty), Vase, Pillow -
In WellHouse constructing, drop/deposit Pillow (You Want to Do this earlier than Vase), Vase, Emerald → Fill Bottle with water (click on on water supply with empty bottle) → Collect Keys, Tasty Meals → PLUGH
Inventory: Lit lantern, Axe, Bottle (with water), Keys, Meals Score: 137 (+28 for depositing treasure)
IF PIRATE STOLE TREASURE
The pirate Might begin displaying up after 5 minutes have elapsed Beset off you encountered the axe-throwing dwarf in Hall of Mists. This suggests he can steal your treasure at any level all by way of these journeys! Since our inventory administration Is Sort of tight, It Might be pretty inuseful and You’d possibly Want to make two journeys by way of his maze.
After your treasure is stolen, the pirate hides his personal treasure (the Chest) in MazeAlike. Once we collect that, the pirate Will not ever as quickly as extra bfullly different us. Tright here are two approaches at this level:
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Make a detour To collect his Chest And also your treasure as quickly as he steals from you, So that you don’t run into him In further inuseful events (like after buying the Trident or Golden Eggs). Do You’d like to Do this, you ought to undoubtedly save the bars of silver In your Fifteenth treasure (which I outline in this information). Saving the silver In your Fifteenth treasure, you guarantee That you merely’ll Be In a place to deposit them in time, as a Outcome of Y2 Is immediately N of them.
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Wait To collect his Chest Since the Fifteenth treasure. The set off We’d Go for this is that a timer begins as quickly as we have seen our Fifteenth treasure, and after it expires We’re Not Succesful of return to WellHouse to deposit treasure. If we don’t deposit every treasure, We willnot get 350 factors. The Chest Might be very, very Shut to the Particles Room, which lets us XYZZY again to WellHouse, so It is A very forgiving selection. The dpersonalfacet of this route is thOn the pirate may rob you two or 3 events, or interrupt A pair of of the extra important sequences.
Regardless of Everytime You identify to recuperate your treasure and steal his, You will Have The power to Adjust to this path:
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Starting from Hall of Mists, head W throughout the crystal bridge we made earlier → Head W previous diamond sprucing station, climb stairs on S wall, enter MazeAlike → Navigate to pirate’s room (E → S → S → S → N → E → Brink of Pit → E → NW) → Collect Chest and Anfullly different treasure he stole
Inventory: ???, Chest
Score: ??? (+2 for seeing Chest)
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From Pirate’s room: S → N → Brink of Pit → Click on the slope to climb Proper dpersonal to Chook Room →
Head E till Particles Room → Use XYZZY to return to WellHouse
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Deposit Chest → PLUGH → Either do anfullly different lap to recuperate reprimarying stolen treasure or resume wright here your left off
Score: ??? (+12 for depositing Chest, +14 complete for Chest)
Second beanstalk watering: Huge/Troll loop
Our second journey to water the beanstalk will proceed up the beanstalk inTo giant Region, loop by way of Troll area, After which do some cleanup in Bedquilt and Plover Room. To rearrange for this, We’d Want to take the Keys and Meals (each the bear), and fill the bottle with water after depositing treasure and earlier than heading again into the cave.
We Shall be using every inventory space right here, and This will be very inuseful To encounter the pirate in this half. You can both seize a treasure from WellHouse (e.g. diamonds) and run Across the Hall of Mists till he steals your stuff, Or merely plow forward and hope for Definitely one of the biggest. I choose the latter.
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From Y2 room, head S and dpersonal The steps → Head W and dpersonal The steps to Bedquilt → Head W to TwoPit area (Swiss Cheese room)
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Head W to TwoPit room → Go to W pit And click on on on the beanstalk with the bottle of water → Go to E pit And click on on on the puddle of oil with the empty bottle to fill it with oil → Return to beanstalk and climb it to enter Huge Region
Inventory: Bottle (oil), Lit lantern, Axe, Keys, Meals
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Proceed To giant’s Room → Collect Golden Eggs, study Payment FIE FOE FOO on wall → Head N to iron door, click on on iron door with bottle of oil, click on on door with HAND cursor → Drop empty bottle on flooring (no extra puzzles To unravel with it) → Head N into Magnificent Cavern
Inventory: Lit lantern, Axe, Keys, Meals, Eggs
Score: 139 (+2 for seeing Golden Eggs)
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Cross bridge N → Stroll aprolongedside the shore to the west, collect Trident → Head again E, climb the hill, exit W to Troll Region
Inventory: Lit lantern, Axe, Keys, Meals, Eggs, Trident Score: 141 (+2 for seeing Trident)
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Stroll E and dpersonal very steep slope to enter Large, Low Room → SW to Bridge Room → Strategy bridge, click on on Troll with Golden Eggs → Proceed NE throughout bridge and into tunnel → Go left at fork (NE) After which right (E), collect Unusual Spices → Return to fork in tunnel (W, S) then SE to bear room.
Inventory: Lit lantern, Axe, Keys, Meals, Trident, Spices
Score: 143 (+2 for seeing Unusual Spices)
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In bear room, click on on the bear with the Tasty Meals → Use Keys on the chain → Collect Golden Chain. Drop Keys (Nofactor left to unlock!) → Stroll again to the bridge, Making sure thOn the bear is Adjust toing → Step onto bridge, set off the Troll cutscene, and Await bear to scare the troll away → Use HAND cursor on bear to dismiss him, fullly differentwise He’ll destroy the bridge and kill us → Cross bridge
Inventory: Lit lantern, Axe, Trident, Spices, Chain
Score: 145 (+2 for seeing Chain)
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On SW facet of bridge, head E by way of the tunnel to Large, Low Room → Go SE to Orient → Go SE to Swiss Cheese room → Head NE to Bedquilt → Go E to Complicated Junction → N to Shell Room → Click on the “clam” with the Trident, chase pearl dpersonal and E and collect Pearl → Return to Shell Room → S and climb ladder → E and climb ladder to HoM
Inventory: Lit lantern, Axe, Trident, Spices, Chain, Pearl
Score: 147 (+2 for seeing Pearl)
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Head N to Y2, use Plover → Head N to Darkish Room, collect Platinum Pyramid → Return to
Plover Room and use Plover as quickly as extra to return to Y2 → PLUGH
Inventory: Lit lantern, Axe, Trident, Spices, Chain, Pearl, Pyramid Score: 149 (+2 for seeing Pyramid) -
In WellHouse constructing, drop/deposit Trident, Spices, Chain, Pearl, Pyramid → PLUGH
nventory: Lit lantern, Axe
Score: 219 (+70 for depositing treasure)
Final treasure cleanup
The fullly different non-Chest treasures that we haven’t seen but are the Rug and the Silver. Do You’d like to haven’t encountered the Pirate but, You are guaranteed to Encounter him shortly after you buy see your final treasure. We’ll start by amassing the Rug, loop again To giant’s Room To primarytain in thoughts the Golden Eggs that we gave to the Troll (using Payment FIE FOE FOO returns them To giant’s Room), decide up the Silver, steal from the Pirate, After which deposit these treasures!
As I said earlier than, after we have seen all 15 treasures, a “timer” begins. After 15 strikes (outlined later Inside the doc, however principally any room change or HAND/EYE work togetherion), the cave closes and prevents us from going again to WellHouse (both by way of magic phrases OR the grate in CobbleCrawl). If we haven’t deposited our treasure by then, We willnot rating 350 factors. Until you’re very snug with the map format and Your private capability to navigate effectively, I like to advocate both saving the Chest for last or the Bars of Silver. The Chest Might be very Shut to the Particles Room, and Permits you to XYZZY again to the WellHouse, and the Silver is one room away from Y2 wright here You will Have The power to PLUGH again to WellHouse.
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From Y2, head S to Hall of Mountain King → SW to Secret Canyon → Head W, Adjust toing the bridge to the dragon room → Click on the dragon twice with the HAND cursor to slay him → Collect the Rug
Inventory: Lit lantern, Axe, Rug
Score: 221 (+2 for seeing Rug)
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Proceed N till you revery a room with a decideet bridge → Use the HAND cursor on the rope to
the left (W) → Head SW from Slab Room into TwoPit area
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In TwoPit room, climb beanstalk → Head To giant’s Room, use Payment FIE FOE FOO → Collect
Golden Eggs → Head again to TwoPit room Inventory: Lit lantern, Axe, Rug, Golden Eggs
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In TwoPit room, Head E to Swiss Cheese and NE to Bedquilt → Head E to Complicated Junction, climb ladder → Head E and climb ladder to HoM → Collect Bars of Silver
Inventory: Lit lantern, Axe, Rug, Golden Eggs, Silver
Score: 223 (+2 for seeing Silver)
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If Pirate nonetheless hasn’t proven up but, head N to Y2, PLUGH to WellHouse to deposit these treasures (Score Should be 261), After which PLUGH again to HoM. You should immediately get a Pirate encounter right here, And may Adjust to the steps Inside the “IF PIRATE STOLE TREASURE” part.
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If Pirate had proven up earlier thanhand and we gatright hered his chest, head N to Y2 and use PLUGH, and deposit the Rug, Golden Eggs, and Silver (rating Should be 275).
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If Pirate had proven up earlier thanhand and we saved his Chest for last, Adjust to the courses Inside the “IF PIRATE STOLE TREASURE” part to navigate the maze, take his Chest, head To mess Room, and use XYZZY To return to WellHouse.
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In WellHouse constructing, drop/deposit Rug, Golden Eggs, Silver, Chest (if you haven’t alstudyy) → PLUGH
Inventory: Lit lantern, Axe
Score: 275 (+38 for depositing Rug, Eggs, and Silver, +12 for depositing Chest, +2 for seeing Chest)
Cave closing, Repository, Finish!
At this level all 15 treasures have been seen and deposited, and the cave is closing. All we have left to do is the collect the Journal and drop it in Witt’s Finish, then Await a quantity of strikes to elapse so we’re despatched to Repository (standing in place gained’t advance this, You should change rooms or work together with factors), then blow open the wall.
After we get the message for “the cave is closing quickly, please exit by way of The first office”, All of the reprimarying dwelling dwarves go away. It is protectedst To face round in Y2 And click on on the eye cursor till that message so Tright here’s not An alternative of being immediately killed from simply strolling round.
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From Y2, head S and dpersonal The steps → Head W and dpersonal The steps to Complicated Junction → Head E to Antechamber and watch the Dwarf cutscene → Collect Journal → Head E to Witt’s Finish → Drop Journal
Inventory: Lit lantern, Axe
Score: 276 (+1 for dropping Journal in Witt’s Finish)
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At this level, You will Have The power to both walk round or wait And click on on the eye cursor till you’re taken to Repository. Do You’d like to don’t Want To attend, You will Have The power To regulate the variables a bit (particulars Inside the Cave Closing part of this doc).
Inventory: None (wiped on Getting into Repository)
Score: 311 (+25 for cave closing, +10 for Getting into Repository)
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In Repository, head to the S end and collect the Black Rod → Click on it in inventory, choose “Look at” To disclose that It is Dynamite → Head again to N end of the room with the dwarves (In case You are not on the N end of the room for The subsequent step, You will die) → Click on Dynamite in inventory And choose “Throw” → Head by way of The opening Inside the wall and contact the door in The first office To end The sport!
Inventory: None
Score: 350 (+35 for blasting the wall, +4 factors for not quitting The sport)
Colossal Cave puzzle options
That is Only An inventory of the work togetherions and puzzles that aren’t So straightforward as “collect the factor that is on The underfacet”. Hopefully this Shall be A neater resupply to reference than on-line informations. I’ll make one itemizing for the puzzles, and anfullly different fOr merely the merchandises in case You are questioning what, For event, the trident is used for.
Puzzles by space
This Is usually An inventory of All the potential snags that I can Confacetr. They’re roughly typeed in order, however since this is A very open recreation after you get previous the HAll the Mountain King, that gained’t be true for very prolonged.
Opening the grate
The WellHouse grate is unlocked with the keys in WellHouse constructing.
Navigating the darkness protectedly
Do You’d like to walk in a dark room, You are very More probably to die. The lantern (Inside the WellHouse constructing) Might be turned on by click oning on it Inside the inventory And chooseing To level out it on. Wright hereas carrying a lit lantern, You will not die in dark rooms.
Catching the bird
The bird Shall be scared In case You are presently carrying the Black Rod from Particles Room in CobbleCrawl. If You are not carrying the Block Rod, click oning on the bird using the Wicker Cage (from The start of CobbleCrawl) will seize it. You will recollect the Black Rod after the bird is seized.
Crossing the Hall of Mist fissure
Clicking on the fissure with the Black Rod from CobbleCrawl’s Particles Room will set off a crystal bridge To seem. Clicking on the bridge with the Black Rod will set off it To fade. The crystal bridge Can furtherly vanish when the cave is closing.
Getting previous the snake in Hall of Mtn King
The snake Inside the HAll the Mountain King Have to be scared away by click oning on it with the caged bird or dropping the caged bird on The underfacet in entrance of it.
Note: The SW exit of HAll the Mountain King (to Secret Canyon) Is merely blocked by the snake typically. Tright here’s An alternative thOn the snake will Permit you to move. Do You’d like to Do this After Which allow the dragon in Secret Canyon to incinerate the bird, The sport Can’t be fulld.
Getting previous the dragon in Secret Canyon
When the dragon is standing in entrance of you, use the HAND cursor on it. The narrator will rethoughts you that solely a fool would Attempt and kill a dragon Collectively with your naked palms. Use the HAND cursor as quickly as extra to punch the dragon asleep (nofactor dies in this recreation, he’s nice!). This allows us to take his Rug.
Carrying the Gold Nugget up The steps
You can’t (by way of meant means, anyhow). So as to convey the Gold Nugget again to WellHouse, You’d like To make the most of PLUGH in Y2.
Depositing treasures in WellHouse constructing
Wright hereas standing Inside the WellHouse constructing, drop the treasure from inventory And it will mechanically teleport to its house Inside the room. When depositing the Ming Vase, Guarantee to drop the Velvet Pillow first or It is going to break.
Using the magic phrases (XYZZY, PLUGH, Plover, Payment FIE FOE FOO)
This recreation has 4 magic phrases, And every has a particular objective. They’re used from the inventory in our recreation, however solely work if you’re Inside The right room:
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XYZZY – Acquiring Through the use of The eye cursor on the XYZZY rock in Particles Room of CobbleCrawl. Causes the participant to teleport between Particles Room and WellHouse constructing if Utilized in both of these rooms.
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PLUGH – The participant has a random probcapability of listening to this Each time we enter the “Y2” room in HAll the Mountain King. This teleports the participant between Y2 and WellHouse constructing if Utilized in both room.
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Plover – The participant has a 50% probcapability of listening to this Each time we enter the Plover Room in Orient. The teleports the participant between the Plover Room and Y2 if Utilized in both room. Note: The emerald is left behind if We’re carrying it Once we use Plover.
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Payment FIE FOE FOO – Elaborated on Barely further dpersonal the doc, however we buy this Through the use of The eye cursor on the Payment FIE FOE FOO writing on the wall of Huge’s Room. It set offs the Golden Eggs to reseem Inside the nest in Huge’s Room.
Climbing the beanstalk in TwoPit
The tiny muttering plant Inside the W pit of the TwoPit room requires being watered exactly twice. The bottle Inside the WellHouse constructing begins Full of water, and Might be refilled by click oning on a water supply with the empty bottle. In all probcapability the most useful water supplys are in WellHouse as quickly as extra (while depositing treasures), or On the Small Pit Inside the E facet of the Soiled, Damaged Passage of Bedquilt area.
When the plant is watered twice, using the HAND cursor on It is going to climb. Do You’d like to water it A third time, It is going to shrivel and die, and The sport Can’t be fulld.
Opening the iron door in Huge’s Room
Clicking on the iron door with a bottle Crammed with oil will loosen it up enough to be opened with the HAND cursor. The underfacet of the E pit in TwoPit room has oil You could collect with an empty bottle.
Opening the “clam”
The “clam” Inside the Shell Room of Bedquilt is opened by click oning on it with the Trident (Current in Magnificent Cavern past the iron door N of Huge’s Room).
Payment FIE FOE FOO
The Payment FIE FOE FOO magic phrase written on the wall of Huge’s Room set offs the Golden Eggs to teleport again to their nest in Huge’s Room. They will return right here if you’ve deposited them in WellHouse, thrpersonal them dpersonal a pit, had them stolen by Pirate, or gave them to the Troll, and so on.
Getting previous the Troll
The Troll in Troll Region calls for treasure to cross the bridge. He will settle for any treasure In any respect, however in order to get The utmost rating, you ought to give him the Golden Eggs. We can recAll of the Golden Eggs again to The giant’s Room, So as that they are by no means misplaced eternally.
For the return journey throughout the bridge, You will Have The power to scare the Troll away by escorting the Bear again to him. Note: if You Decide to scare the Troll away with the Bear, Guarantee To make the most of the HAND cursor on the bear afterwards to shoo him away. Do You’d like to don’t, the bear will Adjust to you throughout the bridge, crumble it, and watch you die.
Liberating the Bear
So as to launch the bear, you first Have to calm him dpersonal by giving the Tasty Meals to him. Once It is calm, You will Have The power to unlock the Golden Chain using the Keys (each Of these are in WellHouse constructing). When the Bear is free, It is going to Attempt and Adjust to you And may scare the Troll off of the bridge. As above, if the Bear scares the troll away, Guarantee to dismiss him with the HAND cursor so he doesn’t destroy the bridge.
Stopping dwarves
Dwarf mechanics are talked about in greater depth earlier in this doc. Briefly, if you encounter a Dwarf, You will Have The power To purpose to kill them (2/3 probcapability of success) by click oning on one with the Axe. You should On A daily basis carry the Axe with you When you play.
Recowling merchandises stolen by the Pirate
If the Pirate reveals up and steals your treasure, You will Have The power to recuperate them by going to his room in MazeAlike.
Navigating MazeAlike
The one Focus in MazeAlike is the Pirate’s Room, marked with a chest on the map. We can exit MazeAlike both by climbing the ladder from The doorway room, or by climbing dpersonal the slope in Brink of Pit. This map is taken from the grasp map that we use for area/room names, and is An excellent seen reference for MazeAlike. Do You’d like to don’t Want To Search out out Your private path, this is the one I choose to take:
Enter MazeAlike → E → S → S → S → N → E → Brink of Pit
Brink of Pit → E → NW → Pirate’s Room
Pirate’s Room → SE → N → Brink of Pit → Dpersonal → Chook Room (CobbleCrawl)
Navigating MazeDifferent
We are by no means required to go to MazeDifferent, and the solely exact Focus Inside the Merchandising Machine room (To accumulate Batteries or see if the Pirate’s Message is written on The floor). Tright here’s a spstudysheet for this in Definitely one of many Teams directories, In any other case You will have The power to reference this one, made by Valentin:
Room 0 is The doorway (climb dpersonal the ladder in this room to exit), and “pony” is the Merchandising Machine room. The quickest path between these two is:
Diff0 → SW (Diff2) → SE (Diff10) → S (pony)
Pony → N (Diff10) → NW (Diff4) → NE (Diff0) → Dpersonal (Exit to Hall of Mists)
Using the vending machine
The Merchandising Machine Isn’t required to full The sport, And exactly prices us factors To function. Do You’d like to click on on the Merchandising Machine with the Cash (from W end of Hall of Mountain King), It is going to drop Batteries. Batteries refill your lamp power to 2500 strikes Everytime you lamp power is under 30 strikes.
Squeezing by way of tight hole in Orient: Alcove→Plover
So as to squeeze by way of the tight hole Inside the Orient area between Alcove and Plover, We’d Want to Have not any merchandises in our inventory (together with the lamp). Just drop them on The floor and walk by way of. That is the solely room past CobbleCrawl that is protected to navigate And by no means using a lit lantern.
Tright here’s a 50% probcapability of listening to the Plover magic phrase (sound?) Each time we enter this room, and that magic phrase is required for ending The sport. Do You’d like to don’t hear it, simply primarytain strolling between this room and the emerald altar till you do.
Entering the Darkish Room of Orient (subsequent to Plover)
To enter the Darkish Room, We’d like To make the most of the Plover magic phrase while Inside the Y2 room. This lets us convey a lantern into the Plover Room, which is required to enter the Darkish Room and collect the Platinum Pyramid.
ForestAll of the Vase from breaking
To drop the Vase with out breaking it, you should both presently be Inside the Gentle Room, or you should drop the Velvet Pillow (furtherly Current in Gentle Room of TwoPit area) on The underfacet first. To protectedly deposit the Vase in WellHouse, you should drop the pillow first.
Escaping Witt’s Finish
Every exit in Witt’s Finish Afacet from West has a 5% probcapability of returning you to the Antechamber of Bedquilt. Just decide a course that feels fortunate (and isn’t West) and primarytain making an try till you exit.
“Exiting the cave by way of Main Office”
After amassing all 15 treasures, the narrator informs us thOn the cave is closing, and to exit the cave by way of the Main Office. Tright here Isn’factor that We will actively do to work in the direction of The prime of The sport at this level. After enough time elapses (detailed Inside the cave closing part above), We’ll mechanically be Delivered to the Repository.
Exiting the Repository
To end The sport from Repository, head to the S end of the room and collect the Black Rod. Click on it Inside the inventory And choose “Look at”. This will reveal that this Black Rod Is certainly Dynamite. Head again to the N of the room (the facet with the sleeping dwarves, not the facet with the snake pit), choose the Dynamite Inside the inventory, And choose the THROW selection. This will blow open the wall to the Main Office. As of my Scripting this, Tright here’s not a automated sequence for ending The sport, so You will Have The power to freely walk by way of the office to the door on the far end and full The sport!
Gadgets in Colossal Cave
In case You uncover it simpler to find what you’re Looking for by Looking for particular merchandises Rather than puzzles, under is An inventory Of factors, their places, and their noticeworthy work togetherions.
Keys
Found: WellHouse constructing (flooring)
Opens the locked grate in WellHouse and unlocks the Golden Chain tethering the Bear (Troll Region)
Lantern
Found: WellHouse constructing (shelf)
Lights up the maps and prevents the participant from spontaneous demise in dark rooms.
Bottle
Found: Wellhouse constructing (shelf)
Can be Full of both water or oil. Water is used to water the beanstalk Inside the W pit of TwoPit room, and oil is used to lubricate the iron door Inside the N hallway of Huge’s Room.
Water supplys: WellHouse constructing, Small Pit (Soiled, Damaged Passage of Bedquilt), Reservoir in Secret Canyon (Not sure if carried out)
Oil supply: Backside of E pit in TwoPit room
Tasty Meals
Found: Wellhouse constructing (shelf)
Used to feed the bear so it turns into calm enough for us to unlock its chain. It May even be used on dwarves to make them angrier and extra right (don’t), or eaten (renders The sport incas quickly asivSuccesful of full). Save the food for the bear.
Black Rod
Found: Particles Room (CobbleCrawl) and Repository
The Black Rod creates a crystal bridge to span the Hall of Mists fissure if we click on on the fissure while holding the rod. The Black Rod furtherly scares away the bird in CobbleCrawl if we have it in our inventory. In Repository, the Black Rod Is certainly Dynamite. We can reveal this by click oning on it in inventory, After which choosing to “Look at” it. From tright here, We will do Quite a few factors to die, or We will Throw it On the wall on the N end of Repository To end The sport.
Wicker Cage
Found: CobbleCrawl (from entrance, W→NW→S→W)
Clicking on the bird with the Wicker Cage, while the Black Rod Isn’t in our inventory, will seize the bird.
A bird in a cage
Found: CobbleCrawl (Chook Room/Splendid Chamber)
So as to full The sport, we should use the bird on the snake Inside the HAll the Mountain King (both click oning on the snake with the bird-in-cage cursor, or by dropping it in entrance of the snake). We can furtherly launch the bird on the dragon, However it’ll immediately kill the bird. We now Want to scare the snake To accumulate The valuable Jewelry (required for completion), so killing the bird is dangerous.
Axe
Found: Hall of Mists
The Axe is used to kill fight dwarves Once they predespatched up. If we don’t kill fight dwarves, they will proceed to Adjust to us till one of us is lifeless. It is strongly useful to On A daily basis carry the axe.
Velvet Pillow
Found: Gentle Room (TwoPit area, E of Swiss Cheese room)
Dropping the Velvet Pillow on The underfacet allows us to drop the Ming Vase with out it shattering into merchandises. That is required for depositing the Vase protectedly in WellHouse, however Isn’t required for ending The sport.
Batteries
Found: MazeDifferent (Merchandising Machine room, S of Diff10, see map above)
We buy the Batteries by spending our Cash Inside the Merchandising Machine in MazeDifferent. The Batteries restore our lamp to An affect of 2500 strikes if The power is under 30 strikes while we have the Batteries in inventory. Tright here is presently no Method to manually substitute the Batteries (as of my Scripting this).
Journal
Found: Antechamber (E of Bedquilt, by the dwarf)
The magazine is a confusing merchandise whose solely objective is to award us a single level if we drop it in Witt’s Finish.
Dynamite
Found: Repository (S end, using “Look at” on the Black Rod Inside the inventory)
The Dynamite is required for ending The sport, by throwing it On the wall on the N end of the room. If we drop it on The underfacet or throw it On the S end of the room, We’re killed and recreation over.
Rock
Found: Repository (on floor subsequent To mirror, N end)
The rock serves no useful objective. We can throw it On the mirror in Repository To interrupt it and get killed by dwarves. In any other case, We ought to always depart it.
Gold Nugget
Found: Hall of Mist, S room with mining dwarf
Treasure. 10 factors for depositing in WellHouse. Can’t carry this up The steps in “Top of Small Pit” room in Hall of Mists, so We’d Want to return by way of PLUGH in Y2.
Diamonds
Found: West Hall of Mist, on desk by sprucing dwarf Treasure. 10 factors for depositing in WellHouse.
Cash
Found: HAll the Mountain King, West room, on altar
Treasure. 10 factors for depositing in WellHouse. Can spend Inside the Merchandising Machine of MazeDifferent To accumulate Batteries, however set offs us to completely lose entry to these 10 factors.
Useful Jewelry
Found: HAll the Mountain King, South room behind snake
Treasure. 10 factors for depositing in WellHouse. Permanently inentryible if we lose or kill the bird.
Bars of Silver
Found: Hall of Mountain King, North corridor to “Y2” Treasure. 10 factors for depositing in WellHouse.
Ming Vase
Found: Orient Room
Treasure. 14 factors for depositing in WellHouse. The Vase will break when dropped in any room befacets the Gentle Room, unless the Velvet Pillow has been dropped in that room first.
Emerald
Found: Plover room in Orient area
Treasure. 14 factors for depositing in WellHouse. Will not teleport with us Once we use Plover, so we should depart the Plover room by way of the tight crack as quickly as extra Rather than using Plover.
Platinum Pyramid
Found: Darkish room subsequent to Plover room, Orient area
Treasure. 14 factors for depositing in WellHouse. To enter the Darkish Room, we Have to be holding a lit lantern, which requires Getting into Plover room from Y2 by way of the “Plover” magic phrase.
Trident
Found: Magnificent Caverns N of Huge’s Room, on the NE shore
Treasure. 14 factors for depositing in WellHouse. The Trident is used to open the “clam” Inside the Shell Room of Bedquilt.
Pearl
Found: Infacet the “clam” Inside the Shell Room of Bedquilt
Treasure. 14 factors for depositing in WellHouse. The Trident is required to open the clam shell.
Rug
Found: Beneath the Dragon in Secret Canyon
Treasure. 14 factors for depositing in WellHouse. So as To collect the Rug, We’d Want to kill the Dragon Through the use of the HAND cursor on it twice.
Golden Eggs
Found: Huge’s Room, in hen coop
Treasure. 14 factors for depositing in WellHouse. The Golden Eggs Shall be teleported again to the hen coop of Huge’s Room if we use Payment FIE FOE FOO, Regardless of wright here they have been earlier than (Even Once they have been thrpersonal off a cliff, given to the troll, deposited in WellHouse, and so on)
Unusual Spices
Found: Troll Region, NE facet of the bridge, NE path in fork, then E Treasure. 14 factors for depositing in WellHouse.
Golden Chain
Found: Troll Region, NE facet of bridge, SE path in fork
Treasure. 14 factors for depositing in WellHouse. Acquired by unlocking the bear’s chain after feeding the Tasty Meals to the bear.
Pirate’s Chest
Found: Pirate’s Room in MazeAlike, if Pirate has hidden it but
Treasure. 12 factors for depositing in WellHouse. This merchandise solely exists after the Pirate has both stolen merchandises from us, or proven As a lot as inform us He is going To cowl his Chest (which solely occurs if we have seen All the fullly different 14 treasures And are not carrying any of them). After we use The eye or HAND cursor on this Chest, We’ll by no means encounter the Pirate as quickly as extra. In any other case, this behaves like Anfullly different treasure.